Exclusive: Joe Cornish on “ATTACK THE BLOCK”

Posted: 28th October 2011 by Jorge Solis in Interviews, Movies

Orginally published at Fangoria.com on Oct. 28th 2011

Available in stores October 25th on DVD and Blu-ray, from Sony Home Pictures Entertainment, ATTACK THE BLOCK became the cult hit of this recent summer, and one of the best reviewed films of 2011. Moses (John Boyega) and his street gang suddenly find themselves pitted against an invasion of savage alien monsters. FANGORIA spoke with first-time writer/director Joe Cornish about the influences of his film’s premise and dialogue, the low-budget special effects, and how audiences have responded to his movie.

FANGORIA: The inspiration of the film came from an incident where you were once mugged. Tell me more about the how you came up with the premise.

JOE CORNISH: Well, it was a whole lot of influences really. It was that experience of being robbed by some young kids, not dissimilar to the ones in the film. It was also weirdly seeing SIGNS, the M. Night Shyamalan film all those years ago. I always loved the idea of an alien siege movie. And I always remembered reading about an unmade script that John Sayles wrote for Steven Spielberg in the late 70s, called NIGHT SKIES. He never made it. Bits of it became E.T.; bits of it became POLTERGEIST and GREMLINS. But when I saw SIGNS, I thought what would happen if something like that happened around here, where I live. And that was immediately interesting to me. And then I figured, “What would happen if those kids that robbed me were at the center of an event like that?” And that was immediately interesting. All the skills they had built up for survival, and perhaps using for negative reasons, there might be potential for a story to turn that negativity into positivity. I just thought it would give that story a very new feel and a new environment to put it in. That was the idea really.

FANG: Moses develops from a hoodlum to hero. After the death count begins to rise, he finally understands that his actions have consequences. Tell me about working with John Boyega?

CORNISH: I think John is an incredible discovery! I think I am very lucky to have found him. We auditioned 1500 kids around South London. John stood out immediately. He hadn’t done anything on camera before. And I saw him in a play. He was on stage for 10 minutes. He just looked right. He was dedicated, committed, and you know, really ambitious. He was brilliant. He was so confident. I didn’t have to spend too much time directing him. He was very natural. When I looked at the rushes, and when I put the film together, I was amazed at how much detail he was giving me. He did a lot of work outside of my direction, on his own. I think he’s brilliant. He’s going to be a star. I’m really proud to have had him, to put him in his first film. I can’t say enough good things about him.

FANG: The dialogue is in tune to its urban environment. Tell me about the use of slang in the dialogue.

CORNISH: That was always something that felt an element of science fiction to me. It reminded me of something like CLOCKWORK ORANGE, or it reminded me of something I really enjoy in science fiction, which is these private words, made-up words that only people-in-the-know understand. So I thought that was an interesting overlap between real urban culture in South London, and the kind of thing you find in sci-fi. Also, I immediately thought that I hadn’t really heard it in a movie before. If I had heard it in a movie, it tended to be used in a very dense, quite confusing way. So I was interested in simplifying it a bit, making it accessible. Everything in ATTACK THE BLOCK is kind of heightened, like in a comic book movie. So I thought maybe if we did that with the slang, it might travel more internationally than it previously had. It might stop being an obstacle and start being something cool and popcorny. So we worked very hard in the research to get the slang right. I’m a comedian. I love language. I love messing around with language. Some of it really made me laugh, the way they mangled grammar not very affectionately. So it was for me part of the attraction and the fun of writing it. I did loads of research. Most of the stuff in the script is taken from reality. And then, the cast had a chance to adjust it all. People, distributors were worried about it. There was concern, but I think the film has proved that it’s not a concern. It’s actually one of the cool things about the film hopefully.

FANG: There is social commentary about the economy, mentioning Blockbuster Video closing down. Moses and his friends understand their social identity in their lower class. Pest (Alex Esmail) even wonders what it will take for people to notice the kids of South London. Tell me more about the social commentary in the movie.

CORNISH: That was very much inspired by classic sci-fi. I think all good sci-fi is saying something about the present, whether it’s INVASION OF THE BODY SNATCHERS, which was an allegory for McCarthyism, or whether it was GODZILLA, a way of culturally dealing with the atomic bomb. But particularly, it was John Carpenter’s movies, ASSAULT ON PRECINCT 13 and THE THING. Those works have strong allegories as well. Obviously, NIGHT OF THE LIVING DEAD, the ultimate original zombie movie, has a very interesting racial and sociological subtext. So I think all science fiction, worth its salt, is using fantasy to explore reality. One of the key things in the film is that in most alien invasion movies, the world knows and the military gets involved, and it plays out on a very big scale. But something that’s terrific about Carpenter’s work, he usually has a quite limited, closed off environment. So I thought it was an opportunity to do both, to have the fact that people turn their backs on kids like this, and in environments like this. For me, I felt I could make interesting social commentary out of that. And it would also be useful in terms of a science fiction story, keep the narrative compact and keep the characters isolated.

The movie is really about the energy that young people have, particularly teenagers, and how powerful and strong they are when they get together. When they’re in difficult circumstances, they can develop a skill set that can be used in a negative or positive way. The movie is trying to say to people, “Pay attention to these young people, they’re very important. If you don’t take care of them or give them opportunities, then you can end up having problems.”

FANG: The music is a unique blend of horror, sci-fi, and hip-hop. Tell me about the music of ATTACK THE BLOCK.

CORNISH: The music was inspired by Carpenter, his electronic stuff, and also by John Williams, his big escapist scores. I had never seen a movie set in this environment that used orchestral music before. So that was the first thing, I was keen to hearing an orchestral, a proper score on a movie like this. For the electronic component, I listened to all of Carpenter’s scores, and I realized he is quite particular in the way he does it. He doesn’t tend to use a snare drum or a 4/4 beat. He uses a base drum and a high hat. His films never turn into pop promos. You always stay absorbed and engaged in the action. We tried to be inspired by that really. I was very lucky this band, Basement Jaxx, a very big British dance band, agreed to do the score. And they just kinda nailed it; they got it. They figured out the riff, the theme very early on. As soon as I heard that, I knew they got the idea. They worked with this guy, Steven Price, who worked on the  LORD OF THE RINGS films, and was music supervisor for SCOTT PILGRIM VS. THE WORLD. He worked with them to create what I think is a good conventional movie score. It’s not all pop records and source music. It’s a proper score that is elastic and shapes to the action, but at the same time, it’s percussive and it has real atmosphere, amazing detail. I recommend to people to get the DVD and Blu-Ray. And if you got a good home cinema system, and a good surround sound system, we worked very hard to make this kick-ass! So please turn it up, calibrate your surround sound system well, get your woofer working, and you should dig it!

FANG: The aliens are purely black, focusing on their glowing fangs. Tell me about the special effects of the movie.

CORNISH: Well, we didn’t have the money to do CGI creatures and at the same time, as a filmgoer, I’m just bored of CGI creatures. They seem just a little bit the same. I had an opportunity to do something different. It satisfied our financial restrictions, and what I like aesthetically, to go a little bit old-school. We had a performer in a costume, this guy called Terry Notary, who’s a very brilliant creature performer. He worked on AVATAR, RISE OF THE PANET OF THE APES, FANTASIC FOUR, and the HULK movies. The costume was built by Spectral Motion, who worked with Guillermo Del Toro, and they’re one of the best practical effects people in the business. We used CGI to rub out details on the creatures, so that they become shadows, completely black. That actually informed the whole way we shot the movie. We came up with that idea very early and we designed the look of the movie, the cinematography to help that creature work. We almost looked at the movie like MARY POPPINS, PETE’S DRAGON, or one of those movies that integrates two dimensional animation with live-action. We thought if we had high-contrasting dark shadows, we could really make this animated character blend in with the live-action in an interesting way. The teeth are mostly practical. We used some CGI to enhance the teeth in certain shots. That’s how I feel CGI is best used, to perfect and enhance something, rather than build it from ground-up. So I hope, at the end of the day, we created a creature the like of which people have never seen before.

FANG: Since the release in the states, there has been growing line of fan art on Tumblr dedicated to the movie. What were your expectations with the audience?

CORNISH: Well, I fantasized that kind of thing would happen. I find it amazingly exciting and rewarding; and it does. I look at Tumblr a lot. I Tumblr search and I love the GIFs people create. I think it’s very interesting the moments people choose. I love the way people grab particular stills and put graphics on them. You know, I’m one of those people. I spent my whole teenage years, my 20s, I still do. I do that as well. So to see people do that with my movie, it’s fantastic.

I’ll tell you the other interesting thing about Tumblr and GIFs in particular. When you sit in the effects process, you have effects meetings and you review shots; they’re played to you in a loop, exactly like a GIF. So you’ll be watching a shot over and over. For example, when the creatures are chasing after Moses down the corridor, you’ll watch those 7 seconds over and over again; you’ll perfect it. It’s interesting those same loops exist in GIFs. It’s a lesson to effects people and directors that you have to be really on top of the detail. People will really examine your work frame by frame. I think that kind of scrutiny elevates the whole thing. We worked very hard so that you can take any frame in ATTACK THE BLOCK and hopefully it will be detailed, good composition. Hopefully you can take every frame and build a comic book out of it.

FANG: What are you working on now?

CORNISH: I’m working on the promotion of ATTACK THE BLOCK, the DVD and Blu-Ray release! I’m working on another idea. I’ve been researching for a few months. It’s quite a different subject and I’m going to keep it secret.

FANG: Tell me about THE ADVENTURES OF TINTIN.

CORNISH: TinTin is a very courageous boy reporter. He is one of the most famous comic book characters in Europe. He was created by a Belgium artist, called Hergé, and the books were created between the very late 20s and the late 70s. They’re extraordinary! I recommend any comic book fan to check them out, especially Americans who aren’t necessarily aware of it as Europeans. Obviously, Mr. Steven Spielberg and Peter Jackson have produced this new movie that I am one of three writers on. It’s coming out Christmas in America and I think it’s going to be pretty incredible.

“WALKING DEAD” and Talking Comics

Posted: 21st October 2011 by Jorge Solis in Graphic Novels, Interviews, TV

Orignally published at Fangoria.com on Oct.11th, 2011

The second season of AMC’s THE WALKING DEAD premieres this Sunday, October 16 at 9 p.m., continuing the televised saga based on Robert Kirkman’s celebrated Image Comics series. For Kirkman, who’s involved directly with the show as an executive producer, it’s just one of a number of projects he’s got his severed fingers in, encompassing a number of media, both within and outside the WALKING DEAD universe. The writer/creator spoke to Fango about what to expect from the upcoming round of episodes, plus new comics titles WITCH DOCTOR and THE INFINITE for his Skybound imprint and more.

FANGORIA: So many rumors have building up towards the second season of THE WALKING DEAD—from casting to writing staff gossip, and surrounding Glen Mazzara replacing Frank Darabont as showrunner. How will season two will be different from, or better than, season one?

ROBERT KIRKMAN: Just on the surface, the main difference between season one and season two, season one was always six episodes, season two is going to be thirteen. We’re going to be able to tell bigger stories and get into the characters a lot more, explore the world that much more. It’s really going to be just a bigger, better season of THE WALKING DEAD. One of the things I’m really excited about is this change of scenery that we’re doing in this season. The first season was largely this metropolitan, Atlanta setting where they’re going through desolated streets and exploring the city. For the second season, we’re definitely going to be moving out of Atlanta right from the get-go, and moving more into the rural areas of Georgia, where it’s going to be out in the woods, in open fields, and it’s going to be creepier and darker; there’s danger around in every corner. I’m just really excited about that shift in the series, and that’s what I think is going to make season two that much cooler. There’s just all kinds of twists and turns and cool stuff in store for season two. I just can’t wait for people to actually watch it. We’ve been working on it for so long. Now that we’re so close to it coming out, that’s really my main concern; I can’t wait to hear what people think of it.

FANG: The WALKING DEAD comic-book series will reach its 90th issue this month, and it’s heading close to its landmark 100th edition. Tell us about the significance of these issues to you.

KIRKMAN: It’s something I actually sort of lose track of. When I hit the 90th issue, well…90! Nine decades worth of issues! That’s a large multiple of ten! As we move to our 100th issue, it’s a really cool thing! I think of all the other comics in the past that I’ve enjoyed, that have gotten to their 100th issue. It’s going to be a cool celebration. I’m really excited about reaching that landmark. It becomes an institution in comics when you get to that point, so I’m really excited about that. But also, I think the coolest thing about reaching WALKING DEAD issue 100 for me, I feel like I’m just getting started. I feel like I’m very much at the beginning of the story. I’ve got a lot of cool stuff planned. We’ll be hitting issue 200 before long, and issue 300 after that. I just don’t see any sign of me getting sick of the story or not enjoying it as much I am now. If anything, I’m enjoying working on the book now more than ever. So I’m just going to keep going, put that notch on my belt, and then move on.

FANG: You also wrote the new novel THE WALKING DEAD: RISE OF THE GOVERNOR with Jay Bonansinga. Why now?

KIRKMAN: The Governor is a very important character in the comic book stories. We never really knew anything about his back-story. We never really knew where he came from, who he was, and what happened to him that made him to twist and turn into this horrific monster that we know in the comic book series. I don’t like doing back-story and flashbacks, things like that even in the comic book series, because I’m much more about moving forward, and seeing where the comic book characters go next and what they do; that kind of stuff. It never really came up in the comic book series. When the opportunity came up to do a series of novels, my first idea was, “Oh! I can finally tell the back-story of The Governor!” That’s really the story of it all that really made it happen.

Working with Jay Bonansinga was an absolute, totally awesome experience. I’ve written prose before. I did a short story in the LIVING DEAD 2 anthology, which everyone should run out and buy a copy of, because it’s totally awesome! The thought of actually tackling a novel was something I liked to do one day, but with working on the television show, the comic, and everything else that I’ve got going on, I knew that there was no way I would actually sit down and do a novel. I’m pretty much a novice at prose writing. I didn’t really trust myself to be able to do it and do it well. Like working with Frank Darabont and now Glenn Mazzara on the TV show, people who actually know what they’re doing when it comes to TV, I figured it would be best to partner with somebody who knows what they’re doing in novels, and that guy is Jay Bonansinga. And I’m currently happy to say that the novel turned out great and I’m really proud of it.

FANGORIA: How did Skybound come about, and how did you become involved in the project?

KIRKMAN: Skybound is an imprint of Image Comics. I’m a partner at Image Comics, so I can kinda do whatever I want, which is totally awesome! One of the things I really want to do, have my own corner at Image Comics where I can tap my influence over different people’s books, marketing of those books, helping new creators get a leg up and get their work out there and seen by the masses. You know, a bunch of different things. It’s an outlet for my ideas and just have a cool little comic company that does all kinds of cool stuff.

FANG: What was it about WITCH DOCTOR and THE INFINITE that interested you for Skybound?

KIRKMAN: WITCH DOCTOR in particular is just a really cool book I didn’t think was getting a lot of notice as it should be. I took it under my wing and tried to show people the book and the great creators who are working on it. Author Brandon Seifert and artist Lukas Ketner are pretty awesome guys! I just wanted to make sure the book got the notice it deserved. I think Skybound is a good place for it and a good fit for the book. It’s doing really well there and I’m really happy for those guys.

And then with THE INFINITE, that’s really just my desire to work with Rob Liefeld. You know Rob’s been an influence on my career. I’ve been a big fan of his for years and years. When the opportunity came up, where he actually had time to do a book with me, I kinda jumped at the chance. We sat down and thought, what is the ultimate Rob Liefeld comic? What is something his fans, who I feel I can relate to, can really enjoy? What would be a cool comic book to be coming out today? I thought doing an awesome future storyline would be pretty great. So that’s where we went with it.

FANG: Having seen THE WALKING DEAD adapted for TV, do you now look at projects and think about adaptability toward the television or movie screen?

KIRKMAN: No, I really try not to do that, just because you kind of get into a trap of thinking, ‘is this a good movie or a good TV show,” as opposed to, is “this a good comic book?” That would be a crappy thing to do. I just really set out to do the best comic books that I possibly can and work with the coolest concepts. If those are able to be translated into a movie or television show, then great! I’m certainly not opposed to that. I definitely would love for every comic book I’ve ever done to be turned into a movie or TV Show, that would be pretty awesome. At the end of the day, my first love is comics and that’s what I focus on. It’s really just a matter of making cool comics. If the other stuff happens, it’s a bonus. I’m never really thinking about that in the early stages of putting a book together.

“CRAWL TO ME” #2 (Comic Review)

Posted: 17th September 2011 by Jorge Solis in Graphic Novels

Originally published at Fangoria.com on Sept. 11th, 2011

With such mesmerizing and eerie imagery, readers should be on the lookout for CRAWL TO ME #2 (IDW Publishing) from Alan Robert, the songwriter/bassist of Life of Agony. When loving couple Ryan and Jessica move into their new home, they think that their life is going to get much better, but their rocky marriage is suddenly put into question when they find something deadly and mysterious in the basement. Living inside the walls is an evil entity who won’t stop tormenting them.

Ryan and his dog, Max, slowly walk down the creaky staircase to their dimly lit basement. As Ryan moves his shoes around, he tries to avoid stepping on a dead rat. Deep inside the cellar is a large hole in the wall. Scared of being alone in the dark, Ryan attempts to stop his dog from entering the crawlspace. He never expected the hole in the wall to vomit blood back at him. Suddenly, Ryan finds himself drowning in a pool of blood with skeletons grabbing at him. Jessica arrives in the nick of time to find her husband screaming. She struggles to remain calm and patient whenever Ryan has another one of his wild hallucinations. As she doubts Ryan’s sanity, Jessica doesn’t understand why she can’t control her body movements. Her uncontrollable hand is reaching out for the scissors. With tremendous effort, she fights back and blocks her hand from stabbing herself in the eye.

What could be the reason why Ryan and Jessica are tearing themselves apart? Is this couple driving themselves crazy because they’re unprepared for marriage? After being together for so long, are Ryan and Jessica afraid to tell each other that their relationship is finally over? Or, is something really inside the house driving them both completely insane?

As both CRAWL TO ME’s writer and illustrator, Robert crafts an interesting character study about a married couple attempting to stay together. In just a few pages, he establishes how Ryan and Jessica need each other and can’t survive without the other. Readers will be blown away by the story and artwork of this psychological thriller.

“EPOCH” #1 (Comic Review)

Posted: 17th September 2011 by Jorge Solis in Graphic Novels

Originally published at Fangoria.com on Sept. 10, 2011

EPOCH #1 (Top Cow Productions) is a fantastic murder mystery where supernatural creatures are pitted against each other. While a war is brewing between angels and demons, unrelenting detective Jonah Wright is on the prowl for a vicious killer. When a demon murders someone dearly close to him, Wright will go through every monster to get to the assassin. 

Wright and his partner have been closely following a series of murders. Based on the crime photos, the victims look like they have been nastily torn apart by a wild animal. The only clue these detectives have leads back to an important congresswoman who refuses to cooperate. Is she holding back an important clue? Why is she so interested in immunity?      

After an address is given to them, Wright and his partner quickly arrive at the next crime scene, only to find a dead body. Wright carefully studies the dead man’s chest, which has been sliced open, while the mysterious killer is crawling on the ceiling. But just when he’s spotted by Wright, the killer suddenly turns into a blazing creature and tries to rip Wright’s heart out from his chest. Since he was a kid, Wright thought monsters used to hide in the closets. Now dying, he realizes just how wrong he was.

Right before drifting into unconsciousness, though, Wright witnesses his partner spreading his wings and transforming into an angel! High above the streets, the angel and fiery demon fight in the sky. The only way to defeat an angel is to chop off its wings. Wright’s partner howls in pain as a sword is plunged straight through his heart.

 Writer Kevin McCarthy delivers a police procedural with supernatural elements. EPOCH is also a traditional revenge tale, as Detective Wright goes on a never-ending search for his partner’s killer. Consumed with vengeance, Wright will do anything it takes to find the culprit. Paolo Pantalena’s glossy artwork is a joy, with the highlight being the battle between the angel and demon. And the colors by Jorge Fares punctuate the emotional distress in the panels, especially in the opening narration. EPOCH #1, the first of a five-issue mini-series, establishes an interesting murder mystery with a list of possible suspects.

“CHEW” #20 (Comic Review)

Posted: 17th September 2011 by Jorge Solis in Graphic Novels

Originally published at Fangoria.com on Sept. 10, 2011

Inventive and absolutely weird, CHEW #20 (Image Comics) is a terrific blend of horror, sci-fi and crime. After a distress signal from outer space causes major problems on Earth, a religious cult is claiming they prophesized the fiery message in the sky. A flesh-eating detective and his cyborg partner must dig deeper into the truth, and the danger leads directly to the cannibal sleuth’s family! This is the start where everything goes horribly wrong for Tony Chu!

When the fiery writings in the sky suddenly disappear, Tony Chu, the cannibal sleuth, and his partner, John Colby, can now investigate another case: hunting for egg worshippers from The Church of The Divinity of the Immaculate Ova. These egg worshippers claim they have accurately prophesized the alien writing. Could they possibly even know more than what they’re saying? 

Going on an undercover mission, Tony and John infiltrate the semi-religious compound. The leader, Alani “Sweets” Adobo, has poisoned the Kool-Aid for all her followers. It’s all a maniacal attempt to protect the sacred text Alani has written. She swears that nothing must ever leave the building. And because a sacrifice must take place, Tony and John have to fight their way through to save the worshippers.

Elsewhere, psychic Mason Savoy has been lying in a deep sleep. Given a glimpse of the near-future, Mason understands that there is a deadly alien invasion approaching Earth. He intends to be ready for this takeover. Unfortunately, Mason needs someone he can use, someone who has their own psychic sensibilities. But because he can’t approach Tony, Mason decides to go after an even better psychic:Tony’s teenage daughter.

As both author and letterer, John Layman keeps the narrative moving at a brisk pace. The good cop/bad cop act between Tony and John is always hilarious and constantly entertaining. And to keep readers intrigued, Layman also puts down possible storylines, with multiple ironic endings, at the cliff-hanging conclusion. And the art and colors by Rob Guillory bring out a highly energetic vibe to the illustrations. CHEW #20 is an entertaining and bizarre police procedural that will most definitely hook comic book readers.

“THE CALLER”: Director’s Deadly Dialing

Posted: 2nd September 2011 by Jorge Solis in Interviews, Movies, TV

Originally published at Fangoria.com on August 27th, 2011

The supernatural thriller THE CALLER (now in release from Samuel Goldwyn Films) follows a young woman, Mary (TWILIGHT’s Rachelle Lefevre), as her life spirals out of control after she receives mysterious calls from an unknown stalker. The voice on the phone desperately wants her attention and will do anything to get it. How can Mary protect herself, especially when she can’t even see the person threatening her? Fango spoke with director Matthew Parkhill about the challenges of turning a simple phone call into a terrifying sequence, his ensemble cast and his upcoming projects.

FANGORIA: Tell us about the plot of THE CALLER.

MATTHEW PARKHILL: It’s a supernatural thriller revolving around a woman, Mary Kee, moving into an apartment to escape from an abusive marriage. She’s trying to get a fresh start. There’s an old telephone in this old apartment, and she starts getting calls from this woman. They’re nuisance calls; crank calls. She thinks her husband has set this woman up for it, but the woman says she is calling from the past. Mary doesn’t take it too seriously, and they start to bond over problems with relationships. The calls start getting weirder and weirder, and when Mary starts to break contact with the caller, all hell breaks loose! It’s a supernatural thriller with horror elements. It’s more old-school, about atmosphere and tension, instead of a body-count sort of horror movie.

FANG: What drew you to the script by Sergio Casci?

PARKHILL: The smartness of it. I really thought it was a smart script. At that time in London, I was getting the same kind of horror movies. A lot of them were kids in a room, with a killer on the loose, getting chopped up. Then I read this one, and it just had something different. I liked the psychological elements. I also liked the fact that I felt there was a role that an actress could do something with. The role of Mary was really interesting; she’s in every scene. The movie is about her psychological breakdown.

I also love the fact that we don’t try to explain everything. You have to figure it out yourself, put the pieces together. Your mind is racing to catch up with what’s happening on screen. When I read the script for the first time, that’s the reaction I had. My mind was racing to catch up with what was happening on the page. I love that feeling! We don’t have a bolt of lightning to explain how the telephone becomes this thing. It was just there. It was a very smart genre story, but with added emotional and psychological elements. 

FANG: A telephone can be used as a weapon of fear, as seen in the SCREAM movies, WHEN A STRANGER CALLS and in classic TWILGHT ZONE episodes. What were your inspirations for THE CALLER?

PARKHILL: There were three very particular influences for me, and I talked about them a lot with my director of photography [Alexander Melman]. REPULSION, the Roman Polanski movie, shares some similarities, because it’s about a woman going crazy in her apartment. I loved the claustrophobia in that movie, the sounds coming through the walls. The sound was an influence. Another was the GRUDGE movies, both the original and the remake. The tones of those were distinctive, even though the remake had the same director [Takashi Shimizu]. They have distinct feels to them. Again, it was the use of sound. You can watch THE GRUDGE with just pictures and it’s still creepy as hell, but the sound is so cool. And the third was LET THE RIGHT ONE IN, the Swedish version. I’m a huge fan of that movie! When I first saw that, it opened my eyes that you can make a genre movie in a different way. That movie has such a poetry, such beauty to it, both visually and in terms of the characters. And another one for the DP was DARK WATER, the feel and darkness of it.

We never actually talked about other phone movies, like SCREAM and WHEN A STRANGER CALLS. I didn’t see ours that way. I never really saw it as a phone movie, which is kind of weird because it is one, but that wasn’t a way I related to it at all. I related to Mary much more, in terms of her character and journey.    

FANG: Rachelle Lefevre delivers an amazing performance. She starts out as this vulnerable, fragile person and gradually develops into a headstrong fighter as she investigates where the calls are coming from. How did you work with Lefevre on building this character arc?

PARKHILL: The key to working with her was taking away the horror elements and just focusing on her character journey. We never talked about the suspension of disbelief regarding the phone. We just talked about the psychological journey of her character. I used to joke with her that the movie, from her point of view, was about marriage counseling. How do you deal with an abusive ex-husband? Those were the kinds of things we focused on.

It’s interesting that you talk about vulnerability. In my head, the character is much more vulnerable and Rachelle is a very strong actress. What’s fascinating with the way the movie grew, she plays the vulnerability much more internally, behind the eyes. She’s not running around screaming as a victim. She’s trying to keep her life together.

FANG: The most terrifying scenes are the phone conversations between Mary and the caller, Rose [voiced by DRAG ME TO HELL’s Lorna Raver]. How did you approach those scenes to build suspense?   

PARKHILL: The big challenge for me, as a director, was that a lot of the script was phone calls. The challenge was, how do you make those visually interesting? How do you build tension with one character in a room on phone? One of the things we did was bring down Lorna Raver to Puerto Rico. We could’ve just filmed Rachelle’s character reading off with a different actor and then added Rose’s voice in post. I didn’t want to do that. We built this modest set for Lorna, a sitting room we never saw. We shot in a warehouse and put in a phone line, and all the conversations were filmed for real.

Rachelle didn’t know what Lorna was going to throw at her. The phone-call scenes were never rehearsed, so when we were rolling, Rachelle didn’t know what was coming. In between takes, I’d sometimes say to Lorna, “Let’s throw something else at her, mess with her here.” It always came off as a surprise. Actors often say acting is about reacting. She had such a great actress to play off, which really helped make the performance believable. It’s one of the things I’m proud of with this movie. It feels very real in many ways.

It’s a fantastical premise, and I could have gone two ways with that. I could have embraced the fantastical and explained it, or say I wasn’t going to explain the fantastical and focus on the story and characters. We always tried to keep it grounded in reality.

FANG: Shooting in 23 days, was it easier to work at a fast pace because you cast several TV actors—TRUE BLOOD’s Stephen Moyer, EUREKA’s Ed Quinn and HOW TO MAKE IT IN AMERICA’s Luis Guzmán?

PARKHILL: To be honest, I never really thought about that. All three have moved from TV to film and back again. It was really tight. In their only scene together, Stephen was on his way to the airport and Luis was on his way from the airport. We only had them at the same time for an hour. It was a three-shot, and they were just so good at hitting it. It’s wasn’t about them forgetting their lines; they were getting into their rhythm and their places. Maybe that’s their training from TV. But I never thought about that; that’s a good point.    

FANG: Puerto Rico becomes another character in the film. What drew you to this location?

PARKHILL: Originally, Sergio’s script was set in New York. I got a call from one of the producers: “Could you do this in Puerto Rico and shoot San Juan for New York?” It’s not as crazy as it sounds, because a lot of movies have been shot here: FAST FIVE, THE LOSERS, MIAMI VICE. This place doubles for a lot of places. Originally it was a financial thing: There are tax breaks here. They flew me down here from London, and I remember arriving and thinking straightaway this wasn’t New York. Within 10 minutes, you could put a camera here and make it look like New York, but then, you would lose something. It has a great, different feel and texture. My argument was, “Why don’t we set it here? We can do that without changing the story.”

This isn’t advertised, but the movie is set in 2004. We changed the backstories a little bit. It benefitted the movie and made it more interesting. There are a lot of low-budget New York thrillers; the fact that we embraced the setting here helped make it more distinctive. It started out as a practical thing and it became a creative thing.         

FANG: You wrote your previous feature, DOT THE I, yourself. Is it easier for you to visually approach a script you have written, or one from another screenwriter?

PARKHILL: This is the first time I ever directed something I didn’t write. I found it easier, because I had more distance from it. I could feel from my point of view what worked, what didn’t work. I was able to be more objective. When you write something, for me anyway, it’s hard to be objective. Sometimes you need to bring in people to be objective for you. For this, I was detached in a good way, because I was able to stand back. The first draft I got from Sergio was fantastic. The things we ended up changing were small. I read the script the first time one September, and I shot it the following year. It was pretty fast.

This started 14 years ago; Sergio first did it as a short film. One thing he hates to hear is, “Oh, it’s like FREQUENCY!” He actually made his short before FREQUENCY. When that movie was released, he knew everyone was going to think he stole the idea from it. He had been working on the script for a long time.    

FANG: What are you working on now?

PARKHILL: I’m doing a few things as a writer, and a project as a director. Right now I’m writing a thriller about corruption in the London Olympics; it’s like MICHAEL CLAYTON meets CHARIOTS OF FIRE. It’s about a runner who uncovers this corruption going on, and in an INSIDER kind of way, his life is threatened. That’s not for me to direct. As a director, I’m doing a film called TWIST, which is a contemporary retelling of OLIVER TWIST set in London. It’s very different from THE CALLER. All these kids Fagin assembles are great at art heists. They’re kind of like little Spider-Men without the webbing. It’s a young OCEAN’S ELEVEN with the cast of SKINS. That could be a lot of fun!

Another thing is a supernatural thriller I’ve written, THE INHERITANCE, which is a companion piece to THE CALLER. But I’ll probably do TWIST first.

“THE CALLER”: Ed Quinn’s Got Your Number

Posted: 2nd September 2011 by Jorge Solis in Interviews, Movies, TV

Originally published at Fangoria.com on August 26, 2011

In THE CALLER, Mary Kee (Rachelle Lefevre) has been receiving tormenting phone calls from a mysterious woman. Day and night, the calls never seem to end. Who is this stalker? Could Mary’s abusive ex-husband Steven (Ed Quinn) be setting her up, or has Mary completely lost her mind? Fango spoke with Quinn (a veteran of TV series like EUREKA and TRUE BLOOD) about his new supernatural thriller, currently in release from the Samuel Goldwyn Company.

FANGORIA: Tell us about your role in THE CALLER.

ED QUINN: THE CALLER is sort of a psychological thriller. I portray Steven, Mary Kee’s ex-husband. On the surface, he seems very abusive, very angry. It’s a very real sense of terror. There’s an aspect to the script that’s so psychological, it’s almost surreal in trying to figure out what’s happening. What’s genius about the screenplay Sergio Casci created is that audience members can open up to the psychological horror that’s taking place among the time-shifting and all of the scary moments. There’s a very real terror, the domestic violence and being a prisoner in your own home. Even if you haven’t experienced it, people can relate and understand it, so it adds another layer of fear.

FANG: Was it the psychological aspects that attracted you to the script?

QUINN: What attracted me was the smartness. Without giving away too much, audiences, as they’re watching the film or seeing it a second time, will see things that are different. On the surface level, it’s just a psychological thriller with all these crazy supernatural things happening, but there’s an entire cerebral aspect to the film. What I loved about it, as you watch it a second time, in my character’s case, watch how his clothing and demeanor changes. Pay close attention to when I’m wearing the wedding ring. I love the attention to detail. When I first got to Puerto Rico, [co-star] Stephen Moyer called me down to have coffee. We started talking about all these aspects of the script, all the events and time changes, Sergio and [director] Matthew Parkhill’s attention to detail. That’s what I loved about the screenplay. It’s very smart. It can be straight-ahead horror or it can be this psychological thriller. It’s this web where you have to pull together and extract all these ideas—a lot of duality.   

FANG: Steven might possibly be the cause behind Mary’s terrorizing phone calls, or he could be the red herring, a distraction from the real culprit. Though the audience doesn’t know what happened between them, Steven feels wronged by Mary. How did you approach the character within those scenes?

QUINN: I’ve played a few cool villains, and the key to a villain is you’re the hero of your own movie. Everybody else is making one movie. You’re making your own. I think the weak place to play someone like Steven, especially when dealing with domestic violence, is to play him out as angry and power-hungry. In domestic violence cases, they’re people who are frustrated, confused, embarrassed and hurt. I tried to layer a lot of that in. One, because I think it makes the character a little more scary. When he’s hurt or wronged, you’re more scared of him because he feels justified. It’s one thing if someone’s just mean or if they seem a little unhinged. There are some moments of physical altercation, but Mary Kee is another aspect. Is he exhausted after this long relationship with someone who’s bipolar or schizophrenic? When he comes home, she’s just gone nuts. He’s tired, at the end of his rope. Because we’re seeing it through her eyes, this guy is scary, he’s abusive and stalking her. Or is it, because they’re in a relationship and he knows her better than anyone else, and she is in a manic state? There are so many layers, there’s no exposition offered. But you can look at my performance and then look at the movie as a whole. You’ll start going, “Huh? What’s really going on here?”

I’ve played the bad guy, and it’s not fun. You have to do it in some films, but there isn’t a lot of justification in it, and it’s not very fulfilling. But with a role like this, you can offer a little bit of duality.          

FANG: Because of those moments of domestic violence, is it a challenge to play a flawed character whom an audience might see as unsympathetic and unlikable?

QUINN: It is when you go to bed at night. I’m being honest. I’ve done roles where I’ve just felt crummy for days after. It’s acting, it’s not real, but emotionally, you kind of go to this real place. You have to accept the fact that to tell a story, everybody has to do their jobs. Some jobs suck sometimes, but you gotta do the work. Which is why when you’re going to play that kind of character, it’s really nice when you can present a character who’s smart enough, where you can justify your actions. That’s the difference between a good and bad script. In a good script, the bad guy can justify his actions and it becomes so much more compelling. It’s a far bigger challenge for the protagonist, than the antagonist, has in justification. It’s more fun to play and it’s far more compelling for the audience, because the stakes are higher.        

FANG: In the scenes between Mary and Steven, just as you said, where you’re menacing, she comes across as vulnerable and even fragile. Tell us about working with Rachelle Lefevre in those scenes.    

QUINN: Rachelle’s an incredible actress, with a lot of range. She leaves herself open and so vulnerable in scenes, it’s very easy for me to be haunting. It’s a dance. When everyone plays their steps correctly, it’s beautiful to watch, or scary to watch in this case. Rachelle is not a timid little flower. She is a really smart, sexy, talented, tough girl. Yet she can look at the script, at a scene, and she knows where she needs to be emotionally and allow herself to be open. That’s why the audience follows her on this journey and roots for her, even as weird as it gets.       

FANG: On EUREKA, sometimes you were working in front of a greenscreen for the CG FX, but for THE CALLER, you filmed in Puerto Rico. Discuss shooting on location.

QUINN: I had the best time ever in Puerto Rico. I love the tropics. I’m a surfer. I couldn’t have been happier. It actually worked out amazingly well for me. I had just come from doing a movie where I was just freezing to death. Because of scheduling, they had to shoot Moyer out and shoot [Luis] Guzmán out. They had to take some days off to go back to London. I got to stay the whole time! I had the best time ever! No one enjoyed filming this movie more than me!          

The best part when you’re doing a television series is, you have a lot of sets. That’s the kind of world you create. When you’re on location doing a movie, it’s like an adventure. My favorite films are those huge productions like APOCALYPSE NOW, where they were filming in the Philippines for two years. All hell broke loose on that. Being in Puerto Rico, the color, the people, the sounds, all added to the texture of the film.

FANG: How was it working with director Parkhill?

QUINN: Almost every actor, when they do a film and it turns out well, they say wonderful things about the director. It goes so much deeper on this film, because of what Matthew had to go through. This film had a few bumps on the road that would have derailed most productions. Matthew was determined to see this film through and finish it, just to get the movie shot; it’s just incredible. But to do it so well, and do it under the pressure he was under, and to still never compromise, and his attention to detail… I’m just so happy. It sounds weird. I’m proud. To know what he went through and then to look up to see that movie, there’s nothing gratuitous. It all sets the mood, the pace. To pull this movie off under the circumstances he had, that’s a leader.  

FANG: In EUREKA, you played Nathan Stark with perfect comedic timing. In TRUE BLOOD, you were this strong and tough vampire, Stan. In THE CALLER, you’re this menacing figure as the antagonistic Steven. With such a wide variety of roles, how do you differentiate each character?

QUINN: It’s weird. To me, it really comes down to shopping for clothes. I’m a really big guy, and the clothes don’t fit. The sad thing is, because of my size and stature, a lot of roles don’t fit me; they just don’t. It’s heartbreaking and it’s frustrating, but every once in a while, one does. EUREKA was one of those situations. TRUE BLOOD was one of those situations. And this film was another where I walked in and it was a perfect fit, which rarely happens to me. I find myself fighting for most roles. Whatever reason, that one in a million that I’m up for, when they fit me, they’re just really easy. I could go back and forth from Nathan to Stan to Steven. It’s not difficult, yet it might be different genres, but to someone on the outside, “Wow! Look at that range!” For me, it’s like different clothes and a wardrobe perfectly made for me. I’m just so happy to go to work. The job can be pretty easy. I can tell when a job isn’t, and they tend to be not very good.     

FANG: What are you working on now?

QUINN: Right now, I’ve actually been doing a lot of writing. I have been working on coming in second place for very large films. It’s been a year of heartbreak—losing some really extraordinary projects at the 11th hour. It seems like at all times I’m up for astonishing projects and, like I said, ones that fit, but then art becomes commerce. I’ve been writing a lot, and I have big projects that are on the horizon, just waiting to fill out.

Stephen Moyer: Answering “THE CALLER”

Posted: 26th August 2011 by Jorge Solis in Interviews, Movies, TV

Originally published at Fangoria.com on August 26th, 2011

In the supernatural thriller THE CALLER (opening this Friday from Samuel Goldwyn Films), deeply troubled divorcee Mary Kee (Rachelle Lefevre) is tormented by sinister phone calls from a mysterious woman (Lorna Raver), but finds some solace in her growing relationship with a college teacher played by TRUE BLOOD’s Stephen Moyer. Fango spoke with Moyer about his role in THE CALLER, filming on location in Puerto Rico and his thoughts on being King Bill Compton in TRUE BLOOD, currently wrapping up its fourth season on HBO.  

FANGORIA: Tell us about your role in THE CALLER.

STEPHEN MOYER: I play this character named John Guidi, who teaches mechanical engineering. And he first meets Rachelle Lefevre’s character, Mary Kee, when she comes into his class by mistake. We learn that he’s single. He’s a fairly simple guy who’s been brought up in Puerto Rico. We don’t get to learn why he’s single or what happened to him, because the story is told from Rachelle’s point of view. He becomes sort of a big part in her life and what is going on for her. And he tries to help her work out what on Earth is going on!

FANG: What attracted you to Sergio Casci’s script? 

MOYER: It was very tight; there were no extraneous scenes. Everything leads on in a very beautiful way. I love old-fashioned filmmaking, and this is, in many ways, kind of an old-fashioned film. It’s done on film, not on digital. It’s shot without any special effects. It creates tension through the camera, performance, music and lighting. And it felt really great being a part of it. We had an incredible time. 

FANG: The characters, John and Mary, have an emotional arc where they are supportive and compassionate toward each other. How did you and Rachelle build this emotional bond, creating the chemistry between you?

MOYER: When we got together, we sat down with the director, Matthew Parkhill. We tried to make sure that everything we were doing had a reason to be there, that there was nothing extraneous; that it was organic. When I watched the film, I felt that you really believe the genesis of their relationship. You really believe she’s not ready for him, but she ultimately has nowhere else to turn. He’s the first kind presence for her in a long time. It’s like anything that you do with a director: Who am I? Where am I? What am I doing? What is my reason for being in this scene? For every scene we did, Rachelle and I would sit down with Matthew and talk about what we were trying to achieve with that scene. 

It’s a great shame Rachelle can’t be here for this interview. She’s working. She is phenomenal in this film. It’s an amazing performance. This will do wonders for her, because she’s brilliant in it.   

FANG: How was Parkhill as a director?

MOYER: Matthew thought a lot about the way he wanted to make the film look. One of the characters in the movie is Puerto Rico, San Juan. We’ve never really seen that in film. There’s an amazing scene in the cemetery. One expects Puerto Rico to be sunny, hot and beautiful, [but here] it’s gray, raining and wet. That kind of dank feeling he infuses is another character in the film. The telephone is another character. Every corner of the frame has something going on. We became good friends while working on it, and we’re planning to hopefully work together again. After seeing it, I’m going to force him to work with me again. He’s got a wonderful eye.

FANG: THE CALLER shot in 23 days. To make a movie that quickly, was it easier to work with a TV veteran like Parkhill?

MOYER: You know, it’s interesting, because 23 days is four and a half weeks, if you’re doing five-day weeks. And that’s fairly long these days. My wife [Anna Paquin] is in the middle of shooting a film that’s on an 18-day schedule. You just have to work hard. Budgets are not what they were; either you get no money or you get an extraordinary amount of money. You know, movies these days seem to be under $5 million or $100 million. There doesn’t seem to be any middle ground anymore. Matthew, like any other director these days, is aware of his constraints, and he’s gotta work; he’s gotta make it happen quickly. Honestly, I happen to think that it’s a positive influence on actors and on a crew. You have no time to stop. You gotta keep driving away at it, and that can create really good work.  

FANG: In TRUE BLOOD, you are mostly working on soundstages. THE CALLER were filmed on location in Puerto Rico. Did the setting have an influence on your performance?

MOYER: I think so. The apartment block and that little area we were filming was very evocative. The way it was lit, I’m sure it’s not like that usually; it was quite spooky. It’s all about creating tension, obviously; that helps. We play around with the idea of heat a lot in the movie. Rachelle’s air-conditioning unit is broken down; it’s sticky. It’s about trying to create the idea of that heat for the audience as well. It gets the audience thinking, “My God, I’m feeling uncomfortable.” The clamminess is another character in the film. Ultimately, they built the apartment in a studio, so we did some interior work because it’s easier to do that, because of lighting and sound. But the stuff we did on the road gives the film an authentic visual style.           

FANG: Though your screen time is short in PRIEST, you create sympathy for the character of Owen Pace, right until his dying breath. In THE CALLER, John is a sympathetic, likable and good-natured gentleman. Is that quality difficult to convey to viewers?

MOYER: It is, because I’m horrible and so I have to work at being empathetic. It’s been an interesting two or three summers for me, because I’ve had big jobs that have fallen through because of budgetary stuff. And that happens; everyone goes through it. So what ultimately has ended up happening, I’ve gone into these films and done the odd bit here and there. That’s a lot of fun. You turn up and you have to concentrate. My work on THE CALLER was nine days. My work in PRIEST was four days. So it’s a lot of fun to be thinking about your character and then going in to hit it. I don’t necessarily think to myself, “I want to make this character sympathetic or empathetic.” You go in and you play what it is that you’ve been given to do.

In this instance, John is a gentle, kind soul. I was probably drawn to that. Even when you’re playing a vampire for most of your existence, Bill has this humanity to him. I was attracted to the fact that this guy is warm. We did play with the idea of making him nasty, so that the audience is constantly thinking. But the problem is, there’s so much going against Rachelle’s character. We give her this one thing, something warm to her, it makes it more realistic.          

FANG: In this season of TRUE BLOOD, the dynamic between Bill and Jessica has developed into more of a father/daughter relationship.

MOYER: I’m glad you picked up on the Jessica thing. That was really some of my favorite stuff this year. Deborah Ann Woll is wonderful, and to get to work with her…we really love each other. To be able to do anything with her always makes me happy. I’m really pleased to get to do that. She’s going to have a very long career. I love what they’ve done with Bill and her. In my head, at the end of season three, my feelings about it were that if I had one thing left, it was Jessica. Bill almost feels like he’s dying. He’s lost Sookie; he’s lost everything. But the one thing he’s got left is Jessica. Obviously, I don’t get to write the scenes. I don’t really get the choice on what to create. I was really glad when they put us together. I try to convey that he’s got this one connection, that sort of daughter connection. That’s been a lot of fun this year.

But also, at the same time, he’s been given this power, this importance. He doesn’t want to abuse it. He has to make some difficult decisions, like any politician does. That’s been a lot of fun too.          

FANG: What are you working on now?

MOYER: I am going home to London for a few days to do some press, then flying back to LA to do a film called EVIDENCE, which is another little thriller. It’s really good, a great script. And again, going in for a few days on that, in the beginning of September. I’m really excited about that. It’s with me and Radha Mitchell, who’s a friend of mine anyway. I haven’t worked with her in a while, so it’s going to be really nice to do that. I’m still waiting on a couple of other things, some offers in, but I’m waiting on other stuff before I make any decisions.

“HELLBOY: THE FURY” #3 (Comic Book Review)

Posted: 26th August 2011 by Jorge Solis in Graphic Novels

Originally published at Fangoria.com on August 21, 2011

Featuring nonstop action and an ending that will take your breath away, HELLBOY: THE FURY #3 (Dark Horse Comics) is a highly entertaining must-have for all comic book fans. In the battle between good and evil, Hellboy bravely faces off with the Destroyer. Without any of his friends by his side, Hellboy stands alone as he knows full well that there can only be one person left alive. At his most triumphant, this will also be Hellboy’s greatest loss! [Caution: SPOILERS!]

To give the world a little more time to live, Hellboy fearlessly fights to the death. A new world is about to begin as monsters long buried will all rise. Soon, the reign of monsters will fully take control of the Earth. As this prophecy has already been foretold, no matter what Hellboy does, he cannot win this battle. Everything he loves will be swept away and burned to the ground.

No matter how hard he is hit, no matter how much blood he is losing, Hellboy still stands on his own two feet during his epic fight with the Destroyer, who, at one point, digs its bloody claws deep into Hellboy’s back, leaving him momentarily paralyzed. Hellboy bites his lip, struggles to get back up and swings his big red fist again. The last words he will ultimately hear are, “We die together.”

Creator and writer Mike Mignola delivers a hell of a tale that will leave readers breathless. No matter how badly bruised and exhausted he is, Hellboy never loses his attitude and still makes sarcastic comments. Mignola proudly gives Hellboy an epic battle this kind of hero really deserves! And although the finale is bleak, Mignola’s storytelling is always riveting.

The artwork by Duncan Fegredo depicts the destruction and chaos as Hellboy battles to the death. Surrounded by fire and corpses, the combat between Hellboy and the giant dragon is fantastically drawn in vibrant illustrations. Using extreme close-ups and medium shots, readers will be glued to the final pages. Enhancing the apocalyptic setting, Dave Stewart layers the opening with orange-reddish hues and then, towards the end, washes away all color with gray tones.

This critic cannot talk about HELLBOY: THE FURY #3 without revealing THE MAJOR SPOILER! This is the issue where Hellboy dies! Death is an integral part in comic book history, as this year alone fans have lost Ultimate Spider-Man and Johnny Storm, the Human Torch from the Fantastic Four. There are interesting developments up ahead, as another central figure dies in B.P.R.D.: HELL ON EARTH: MONSTERS #2. With Liz Sherman being an emotional wreck, how will she react to the deaths of her two closest friends? And how will Mignola hold a funeral for his monster hunter? This reader can’t wait to find out.

Originally published at Fangoria.com on August 21, 2011

With a shocking ending that changes everything, B.P.R.D.: HELL ON EARTH: MONSTERS #2 (Dark Horse Comics) is definitely an issue comic book fans should buy. Liz Sherman, the firestarter, finds herself utterly alone after cult fanatics who need to sacrifice a human being to raise their demonic god kidnap her. In order to get away, Liz must burn them all back to hell!

 After leaving the Bureau for Paranormal Research and Defense, Liz has become visibly distant an rebelliously antisocial. If anyone attempts to get close to her, Liz sadly realizes there’s the chance that she might accidentally kill them. Since she ran away from the only family she knows and turned her back on Abe Sapien, Liz is now living in a trailer park full of residents who are out on parole and have search warrants on them. She is completely surrounded by people who don’t want to be found, hiding from the rest of the world, just like her.

Liz’s secluded refuge is actually run by hillbilly cult fanatics, and a mother and son have set up an altar made up of chopped-up body parts. Because no one can call the police, Liz has to take matters into her own hands. But before she can, the cult members capture Liz, and the high priest of trash plans on using her as their sacrifice, ordering his cult to slit her throat and tear her limb from limb.

Even though she can freely escape from their clutches, Liz doesn’t want to use her uncanny powers. With just a snap of her fingers, Liz knows that she could destroy them all and watch their bodies burn to ashes. However, Liz isn’t interested in bringing death to these people. So, armed with a shotgun and a few shells, Liz must single-handedly take down the high priest and his entire cult.

B.P.R.D.: HELL ON EARTH: MONSTERS #2 is an exciting solo mission from writers Mike Mignola and John Arcudi. Tyler Crook’s artwork does a good job of depicting Liz’s hard-edged and ambivalent facial expressions. She’s always fighting her personal demons, which is difficult to portray. Interestingly, Liz has the ultimate power, but she refuses to use it. Liz is on a search for inner peace, which is difficult for her to attain after so much loss. And while Liz is attempting to save others, something else is going on at the B.P.R.D. headquarters: An important character dies in this issue that will affect the entire mythology. For fans of the series, this story arc coincides with HELLBOY: THE FURY #3.

In a starring role, Liz Sherman takes control and fights back in B.P.R.D.: HELL ON EARTH: MONSTERS #2! But by keeping to herself, will Liz’s isolation be her downfall?